Week 2 Devlog


So for this week, I worked on getting the pickup-able items to work. Overall it went pretty well. I set it up by having the main pickup object that, at start-up, can be configured to either spawn a specific pickup or be configured to spawn an item from an array. These options are able to be changed from the outliner to allow for more flexibility in regards to what can be done with the. I did, however, have issues getting the game to save the correct item. When the game is saved, it just re-rolls into another random one. I believe I could fix this by generating a random seed at the start-up, saving it to the level, and then having the pickups before they spawn the item pull the seed and then spawn in an item determined by the seed. I, however, needed to get around to implementing this.

Files

w2-1.PNG
Dec 06, 2022
w2-2.PNG 115 kB
Dec 06, 2022
w2-3.PNG
Dec 06, 2022
w2-4.PNG 62 kB
Dec 06, 2022

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