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Devlog

  • Week 4 Devlog
    December 07, 2022 by Lopcario
    This week I got the saving features for the game setup. What I did was create a save game blueprint which I use to store all of the things that I want the game to save when the player saves the game,... Continue reading
  • Week 3 Devlog
    December 07, 2022 by Lopcario
    For this week, I worked on getting the AI up and running. How I set up the AI is that on the event tick, I have it hooked up to a branch that checks to see if the AI has heard rock and goes to the sou... Continue reading
  • Week 2 Devlog
    December 07, 2022 by Lopcario
    So for this week, I worked on getting the pickup-able items to work. Overall it went pretty well. I set it up by having the main pickup object that, at start-up, can be configured to either spawn a sp... Continue reading
  • Week 1 Devlog
    December 07, 2022 by Lopcario
    For this week, I mostly worked on getting the basic level layout setup. As such, I used the Alchemist's House asset pack to create a decent-looking interior to show off the future features I will impl... Continue reading
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